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C0F8: Thief asks for a light (lighter encounter)
Thief shows a cigarette. Clears LAST K, sets CHARS=$D3A9, draws hand with cigarette frame 1 (frame_thief_lighter_1). Polls for '0' (shoot) with timeout.
Draws frame 2 (frame_thief_lighter_2). Shows "Tem lume?" bubble (frame_bubble_street_r2c17 with CHARS=$D519). Polls again.
Delays 5 ticks. Hero replies "Não fumo" (frame_bubble_hero_r1c2 with CHARS=$D6E9). Polls again.
Clears bubbles, thief enters door, redraws idle, closes door, returns to main loop.
Show cigarette
thief_lighter C0F8 LD A,$00 Clear LAST K
C0FA LD ($5C08),A
C0FD LD DE,$D3A9 Set CHARS=$D3A9 (cigarette tileset)
C100 CALL set_chars
C103 LD HL,$BFFA Draw hand with cigarette frame 1 (frame_thief_lighter_1)
C106 CALL draw_frame
C109 LD C,$60 C = $60 (timeout outer)
thief_lighter_0 C10B LD B,$00 B = 0 (inner)
thief_lighter_1 C10D LD A,($5C08) Poll LAST K
C110 CP $30 If '0' pressed → shoot (lighter_shoot_flag)
C112 JP Z,lighter_shoot_flag Jump to shoot (lighter_shoot_flag)
C115 DJNZ thief_lighter_1 DJNZ inner
C117 DEC C DEC C outer
C118 JR NZ,thief_lighter_0
Thief asks for a light
thief_lighter_2 C11A LD HL,$C093 Draw hand with cigarette frame 2 (frame_thief_lighter_2)
C11D CALL draw_frame
C120 LD DE,$D519 Set CHARS=$D519, draw "Tem lume?" (frame_bubble_street_r2c17)
C123 CALL set_chars
C126 LD HL,$C00F
C129 CALL draw_frame
C12C LD A,($5C08) Poll LAST K
C12F CP $30 If '0' pressed → shoot (shoot_lighter)
C131 JP Z,shoot_lighter Jump to shoot (shoot_lighter)
C134 LD A,$05 Delay 5
C136 CALL delay_a
Hero refuses — "Não fumo"
C139 LD DE,$D6E9 Set CHARS=$D6E9, draw "Não fumo" (frame_bubble_hero_r1c2)
C13C CALL set_chars
C13F LD HL,$C067
C142 CALL draw_frame
C145 LD A,($5C08) Poll LAST K
C148 CP $30 If '0' pressed → shoot (shoot_lighter)
C14A JP Z,shoot_lighter Jump to shoot (shoot_lighter)
C14D LD A,$04 Delay 4
C14F CALL delay_a
C152 LD HL,$C026 Clear right bubble (frame_clear_street_r2c17)
C155 CALL draw_frame
C158 LD A,$02 Delay 2
C15A CALL delay_a
C15D LD A,($5C08) Poll LAST K
C160 CP $30 If '0' pressed → shoot (shoot_lighter)
C162 JP Z,shoot_lighter Jump to shoot (shoot_lighter)
Thief leaves
C165 CALL thief_enter_door Thief enters door (thief_enter_door)
C168 LD HL,$BFCF Erase thief feet as thief enters door (frame_thief_erase_feet)
C16B CALL draw_frame
C16E LD HL,$C052 Clear left bubble (frame_clear_hero_r1c1_thief)
C171 CALL draw_frame
C174 CALL door_close Close door (door_close)
C177 JP main_1 Return to main loop (main_1)
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