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C026: Frame data: Clear street speech bubble (row 2, col 17)
zbr-3c00-c03a
frame_clear_street_r2c17 C026 DEFB $16,$02,$11
AddrBytesMeaningPos (r,c)Sprite
$C026$16,$02,$11AT (2, 17)
$C029$11,$02PAPER 2 (red)
$C02B$80BLOCK CHAR $80 → tile@$4000(2,17)block-80-10
$C02C$80BLOCK CHAR $80 → tile@$4000(2,18)block-80-10
$C02D$80BLOCK CHAR $80 → tile@$4000(2,19)block-80-10
$C02E$80BLOCK CHAR $80 → tile@$4000(2,20)block-80-10
$C02F$80BLOCK CHAR $80 → tile@$4000(2,21)block-80-10
$C030$80BLOCK CHAR $80 → tile@$4000(2,22)block-80-10
$C031$16,$03,$11AT (3, 17)
$C034$80BLOCK CHAR $80 → tile@$4000(3,17)block-80-10
$C035$80BLOCK CHAR $80 → tile@$4000(3,18)block-80-10
$C036$80BLOCK CHAR $80 → tile@$4000(3,19)block-80-10
$C037$80BLOCK CHAR $80 → tile@$4000(3,20)block-80-10
$C038$80BLOCK CHAR $80 → tile@$4000(3,21)block-80-10
$C039$80BLOCK CHAR $80 → tile@$4000(3,22)block-80-10
$C03A$FFEND
C029 DEFB $11,$02 PAPER = 2 (red — floor colour, erases bubble)
C02B DEFB $80,$80,$80,$80,$80,$80 6× space ($80)
C031 DEFB $16,$03,$11 AT 3, 17
C034 DEFB $80,$80,$80,$80,$80,$80 6× space ($80)
C03A DEFB $FF End marker ($FF)
Note: originally drawn with CHARS=$DD21 active
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