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Routines |
| Prev: BDA0 | Up: Map | Next: BDDE |
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Sets CHARS=$C740 (door tileset), draws thief stepping into doorway
(frame_thief_enter_1), long delay, erases column, draws thief fully inside (frame_thief_enter_2),
long delay, erases column. Returns.
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| thief_enter_door | BDBF | LD DE,$C740 | Set CHARS=$C740 (door tileset) | |
| BDC2 | CALL set_chars | |||
| BDC5 | LD HL,$BDE8 | Draw thief entering doorway (frame_thief_enter_1) | ||
| BDC8 | CALL draw_frame | |||
| BDCB | CALL thief_long_delay | Long delay (thief_long_delay) | ||
| BDCE | CALL erase_sprite_col | Erase sprite column (erase_sprite_col) | ||
| BDD1 | LD HL,$BE65 | Draw thief fully inside (frame_thief_enter_2) | ||
| BDD4 | CALL draw_frame | |||
| BDD7 | CALL thief_long_delay | Long delay (thief_long_delay) | ||
| BDDA | CALL erase_sprite_col | Erase sprite column (erase_sprite_col) | ||
| BDDD | RET | |||
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