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BDBF: Thief enters door and disappears (2-frame animation)
Sets CHARS=$C740 (door tileset), draws thief stepping into doorway
(frame_thief_enter_1), long delay, erases column, draws thief fully inside (frame_thief_enter_2),
long delay, erases column. Returns.
thief_enter_door BDBF LD DE,$C740 Set CHARS=$C740 (door tileset)
BDC2 CALL set_chars
BDC5 LD HL,$BDE8 Draw thief entering doorway (frame_thief_enter_1)
BDC8 CALL draw_frame
BDCB CALL thief_long_delay Long delay (thief_long_delay)
BDCE CALL erase_sprite_col Erase sprite column (erase_sprite_col)
BDD1 LD HL,$BE65 Draw thief fully inside (frame_thief_enter_2)
BDD4 CALL draw_frame
BDD7 CALL thief_long_delay Long delay (thief_long_delay)
BDDA CALL erase_sprite_col Erase sprite column (erase_sprite_col)
BDDD RET
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