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C0CA: Frame data: Erase knocked-down thief (frame_thief_floor) remnants (rows 15–19, cols 10–17)
zbr-3c00-c0f7
frame_thief_erase_knockeddown C0CA DEFB $16,$0F,$11,$11,$02,$80,$16,$10
AddrBytesMeaningPos (r,c)Sprite
$C0CA$16,$0F,$11AT (15, 17)
$C0CD$11,$02PAPER 2 (red)
$C0CF$80BLOCK CHAR $80 → tile@$4000(15,17)block-80-10
$C0D0$16,$10,$11AT (16, 17)
$C0D3$80BLOCK CHAR $80 → tile@$4000(16,17)block-80-10
$C0D4$16,$11,$0AAT (17, 10)
$C0D7$11,$03PAPER 3 (magenta)
$C0D9$80BLOCK CHAR $80 → tile@$4000(17,10)block-80-18
$C0DA$80BLOCK CHAR $80 → tile@$4000(17,11)block-80-18
$C0DB$80BLOCK CHAR $80 → tile@$4000(17,12)block-80-18
$C0DC$80BLOCK CHAR $80 → tile@$4000(17,13)block-80-18
$C0DD$80BLOCK CHAR $80 → tile@$4000(17,14)block-80-18
$C0DE$80BLOCK CHAR $80 → tile@$4000(17,15)block-80-18
$C0DF$80BLOCK CHAR $80 → tile@$4000(17,16)block-80-18
$C0E0$80BLOCK CHAR $80 → tile@$4000(17,17)block-80-18
$C0E1$16,$12,$0AAT (18, 10)
$C0E4$80BLOCK CHAR $80 → tile@$4000(18,10)block-80-18
$C0E5$80BLOCK CHAR $80 → tile@$4000(18,11)block-80-18
$C0E6$80BLOCK CHAR $80 → tile@$4000(18,12)block-80-18
$C0E7$80BLOCK CHAR $80 → tile@$4000(18,13)block-80-18
$C0E8$80BLOCK CHAR $80 → tile@$4000(18,14)block-80-18
$C0E9$80BLOCK CHAR $80 → tile@$4000(18,15)block-80-18
$C0EA$80BLOCK CHAR $80 → tile@$4000(18,16)block-80-18
$C0EB$80BLOCK CHAR $80 → tile@$4000(18,17)block-80-18
$C0EC$16,$13,$0AAT (19, 10)
$C0EF$80BLOCK CHAR $80 → tile@$4000(19,10)block-80-18
$C0F0$80BLOCK CHAR $80 → tile@$4000(19,11)block-80-18
$C0F1$80BLOCK CHAR $80 → tile@$4000(19,12)block-80-18
$C0F2$80BLOCK CHAR $80 → tile@$4000(19,13)block-80-18
$C0F3$80BLOCK CHAR $80 → tile@$4000(19,14)block-80-18
$C0F4$80BLOCK CHAR $80 → tile@$4000(19,15)block-80-18
$C0F5$80BLOCK CHAR $80 → tile@$4000(19,16)block-80-18
$C0F6$80BLOCK CHAR $80 → tile@$4000(19,17)block-80-18
$C0F7$FFEND
C0D2 DEFB $11,$80,$16,$11,$0A,$11,$03,$80
C0DA DEFB $80,$80,$80,$80,$80,$80,$80,$16
C0E2 DEFB $12,$0A,$80,$80,$80,$80,$80,$80
C0EA DEFB $80,$80,$16,$13,$0A,$80,$80,$80
C0F2 DEFB $80,$80,$80,$80,$80,$FF
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