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C052: Frame data: Clear hero speech bubble (row 1, col 1) (thief scene)
zbr-3c00-c066
frame_clear_hero_r1c1_thief C052 DEFB $16,$01,$01,$11,$02,$80,$80,$80
AddrBytesMeaningPos (r,c)Sprite
$C052$16,$01,$01AT (1, 1)
$C055$11,$02PAPER 2 (red)
$C057$80BLOCK CHAR $80 → tile@$4000(1,1)block-80-10
$C058$80BLOCK CHAR $80 → tile@$4000(1,2)block-80-10
$C059$80BLOCK CHAR $80 → tile@$4000(1,3)block-80-10
$C05A$80BLOCK CHAR $80 → tile@$4000(1,4)block-80-10
$C05B$80BLOCK CHAR $80 → tile@$4000(1,5)block-80-10
$C05C$80BLOCK CHAR $80 → tile@$4000(1,6)block-80-10
$C05D$16,$02,$01AT (2, 1)
$C060$80BLOCK CHAR $80 → tile@$4000(2,1)block-80-10
$C061$80BLOCK CHAR $80 → tile@$4000(2,2)block-80-10
$C062$80BLOCK CHAR $80 → tile@$4000(2,3)block-80-10
$C063$80BLOCK CHAR $80 → tile@$4000(2,4)block-80-10
$C064$80BLOCK CHAR $80 → tile@$4000(2,5)block-80-10
$C065$80BLOCK CHAR $80 → tile@$4000(2,6)block-80-10
$C066$FFEND
C05A DEFB $80,$80,$80,$16,$02,$01,$80,$80
C062 DEFB $80,$80,$80,$80,$FF
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