Data
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BFCF: Frame data: Erase thief feet — facing-left pose (
frame_thief_left
) remnants (rows 17–18, cols 12–15)
frame_thief_erase_feet
BFCF
DEFB $16,$11,$0C,$11,$03,$80,$80,$80
Addr
Bytes
Meaning
Pos (r,c)
Sprite
$BFCF
$16,$11,$0C
AT (17, 12)
$BFD2
$11,$03
PAPER
3 (magenta)
$BFD4
$80
BLOCK CHAR $80 → tile@$4000
(17,12)
$BFD5
$80
BLOCK CHAR $80 → tile@$4000
(17,13)
$BFD6
$80
BLOCK CHAR $80 → tile@$4000
(17,14)
$BFD7
$80
BLOCK CHAR $80 → tile@$4000
(17,15)
$BFD8
$16,$12,$0C
AT (18, 12)
$BFDB
$80
BLOCK CHAR $80 → tile@$4000
(18,12)
$BFDC
$80
BLOCK CHAR $80 → tile@$4000
(18,13)
$BFDD
$80
BLOCK CHAR $80 → tile@$4000
(18,14)
$BFDE
$80
BLOCK CHAR $80 → tile@$4000
(18,15)
$BFDF
$FF
END
CHARS = $3C00 (data at $3D00)
BFD7
DEFB $80,$16,$12,$0C,$80,$80,$80,$80
BFDF
DEFB $FF
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