Data
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C0B3: Frame data: Thief speech bubble (row 3, col 11)
Eu só queria lume!
frame_bubble_thief_r8c11
C0B3
DEFB $16,$08,$0B,$10,$01,$11,$07,$20
Addr
Bytes
Meaning
Pos (r,c)
Sprite
$C0B3
$16,$08,$0B
AT (8, 11)
$C0B6
$10,$01
INK
1 (blue)
$C0B8
$11,$07
PAPER
7 (white)
$C0BA
$20
CHAR $20 → tile@$D679
(8,11)
$C0BB
$21
CHAR $21 → tile@$D681
(8,12)
$C0BC
$22
CHAR $22 → tile@$D689
(8,13)
$C0BD
$23
CHAR $23 → tile@$D691
(8,14)
$C0BE
$24
CHAR $24 → tile@$D699
(8,15)
$C0BF
$25
CHAR $25 → tile@$D6A1
(8,16)
$C0C0
$16,$09,$0B
AT (9, 11)
$C0C3
$26
CHAR $26 → tile@$D6A9
(9,11)
$C0C4
$27
CHAR $27 → tile@$D6B1
(9,12)
$C0C5
$28
CHAR $28 → tile@$D6B9
(9,13)
$C0C6
$29
CHAR $29 → tile@$D6C1
(9,14)
$C0C7
$2A
CHAR $2A → tile@$D6C9
(9,15)
$C0C8
$2B
CHAR $2B → tile@$D6D1
(9,16)
$C0C9
$FF
END
CHARS =
$D579
(data at $D679)
C0BB
DEFB $21,$22,$23,$24,$25,$16,$09,$0B
C0C3
DEFB $26,$27,$28,$29,$2A,$2B,$FF
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