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C03B: Frame data: Hero speech bubble (row 1, col 1) (thief scene)
Não tenho pistola
zbr-d689-c051
frame_bubble_hero_r1c1_thief C03B DEFB $16,$01,$01,$10,$02,$11,$07,$20
AddrBytesMeaningPos (r,c)Sprite
$C03B$16,$01,$01AT (1, 1)
$C03E$10,$02INK 2 (red)
$C040$11,$07PAPER 7 (white)
$C042$20CHAR $20 → tile@$D789(1,1)tile-d789-3a
$C043$21CHAR $21 → tile@$D791(1,2)tile-d791-3a
$C044$22CHAR $22 → tile@$D799(1,3)tile-d799-3a
$C045$23CHAR $23 → tile@$D7A1(1,4)tile-d7a1-3a
$C046$24CHAR $24 → tile@$D7A9(1,5)tile-d7a9-3a
$C047$25CHAR $25 → tile@$D7B1(1,6)tile-d7b1-3a
$C048$16,$02,$01AT (2, 1)
$C04B$26CHAR $26 → tile@$D7B9(2,1)tile-d7b9-3a
$C04C$27CHAR $27 → tile@$D7C1(2,2)tile-d7c1-3a
$C04D$28CHAR $28 → tile@$D7C9(2,3)tile-d7c9-3a
$C04E$29CHAR $29 → tile@$D7D1(2,4)tile-d7d1-3a
$C04F$2ACHAR $2A → tile@$D7D9(2,5)tile-d7d9-3a
$C050$2BCHAR $2B → tile@$D7E1(2,6)tile-d7e1-3a
$C051$FFEND
C043 DEFB $21,$22,$23,$24,$25,$16,$02,$01
C04B DEFB $26,$27,$28,$29,$2A,$2B,$FF
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