Data
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C03B: Frame data: Hero speech bubble (row 1, col 1) (thief scene)
Não tenho pistola
frame_bubble_hero_r1c1_thief
C03B
DEFB $16,$01,$01,$10,$02,$11,$07,$20
Addr
Bytes
Meaning
Pos (r,c)
Sprite
$C03B
$16,$01,$01
AT (1, 1)
$C03E
$10,$02
INK
2 (red)
$C040
$11,$07
PAPER
7 (white)
$C042
$20
CHAR $20 → tile@$D789
(1,1)
$C043
$21
CHAR $21 → tile@$D791
(1,2)
$C044
$22
CHAR $22 → tile@$D799
(1,3)
$C045
$23
CHAR $23 → tile@$D7A1
(1,4)
$C046
$24
CHAR $24 → tile@$D7A9
(1,5)
$C047
$25
CHAR $25 → tile@$D7B1
(1,6)
$C048
$16,$02,$01
AT (2, 1)
$C04B
$26
CHAR $26 → tile@$D7B9
(2,1)
$C04C
$27
CHAR $27 → tile@$D7C1
(2,2)
$C04D
$28
CHAR $28 → tile@$D7C9
(2,3)
$C04E
$29
CHAR $29 → tile@$D7D1
(2,4)
$C04F
$2A
CHAR $2A → tile@$D7D9
(2,5)
$C050
$2B
CHAR $2B → tile@$D7E1
(2,6)
$C051
$FF
END
CHARS =
$D689
(data at $D789)
C043
DEFB $21,$22,$23,$24,$25,$16,$02,$01
C04B
DEFB $26,$27,$28,$29,$2A,$2B,$FF
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