Data
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BFE0: Frame data: Erase stale thief char (row 17, col 16) — standing pose (
frame_thief_exit_2
) remnant after turn
frame_thief_erase_standing_remnant
BFE0
DEFB $16,$11,$10,$11,$03,$80,$FF
Addr
Bytes
Meaning
Pos (r,c)
Sprite
$BFE0
$16,$11,$10
AT (17, 16)
$BFE3
$11,$03
PAPER
3 (magenta)
$BFE5
$80
BLOCK CHAR $80 → tile@$4000
(17,16)
$BFE6
$FF
END
CHARS = $3C00 (data at $3D00)
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