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BFE0: Frame data: Erase stale thief char (row 17, col 16) — standing pose (frame_thief_exit_2) remnant after turn
zbr-3c00-bfe6
frame_thief_erase_standing_remnant BFE0 DEFB $16,$11,$10,$11,$03,$80,$FF
AddrBytesMeaningPos (r,c)Sprite
$BFE0$16,$11,$10AT (17, 16)
$BFE3$11,$03PAPER 3 (magenta)
$BFE5$80BLOCK CHAR $80 → tile@$4000(17,16)block-80-18
$BFE6$FFEND
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