Data
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BFE7: Frame: Thief drawing gun (threatening hero)
LBFE7
BFE7
DEFB $16,$08,$0C,$10,$00,$11,$01,$20
Addr
Bytes
Meaning
Pos (r,c)
Sprite
$BFE7
$16,$08,$0C
AT (8, 12)
$BFEA
$10,$00
INK
0 (black)
$BFEC
$11,$01
PAPER
1 (blue)
$BFEE
$20
CHAR $20 → tile@$D489
(8,12)
$BFEF
$21
CHAR $21 → tile@$D491
(8,13)
$BFF0
$16,$09,$0C
AT (9, 12)
$BFF3
$10,$06
INK
6 (yellow)
$BFF5
$22
CHAR $22 → tile@$D499
(9,12)
$BFF6
$10,$00
INK
0 (black)
$BFF8
$23
CHAR $23 → tile@$D4A1
(9,13)
$BFF9
$FF
END
CHARS =
$D389
(data at $D489)
BFEF
DEFB $21,$16,$09,$0C,$10,$06,$22,$10
BFF7
DEFB $00,$23,$FF
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