Data
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AC3D: Frame data: Clear waiter speech bubble (row 1, col 19)
frame_clear_waiter_r1c19
AC3D
DEFB $16,$01,$13,$11,$00,$80,$80,$80
Addr
Bytes
Meaning
Pos (r,c)
Sprite
$AC3D
$16,$01,$13
AT (1, 19)
$AC40
$11,$00
PAPER
0 (black)
$AC42
$80
BLOCK CHAR $80 → tile@$4000
(1,19)
$AC43
$80
BLOCK CHAR $80 → tile@$4000
(1,20)
$AC44
$80
BLOCK CHAR $80 → tile@$4000
(1,21)
$AC45
$80
BLOCK CHAR $80 → tile@$4000
(1,22)
$AC46
$80
BLOCK CHAR $80 → tile@$4000
(1,23)
$AC47
$80
BLOCK CHAR $80 → tile@$4000
(1,24)
$AC48
$16,$02,$13
AT (2, 19)
$AC4B
$80
BLOCK CHAR $80 → tile@$4000
(2,19)
$AC4C
$80
BLOCK CHAR $80 → tile@$4000
(2,20)
$AC4D
$80
BLOCK CHAR $80 → tile@$4000
(2,21)
$AC4E
$80
BLOCK CHAR $80 → tile@$4000
(2,22)
$AC4F
$80
BLOCK CHAR $80 → tile@$4000
(2,23)
$AC50
$80
BLOCK CHAR $80 → tile@$4000
(2,24)
$AC51
$FF
END
CHARS = $3C00 (data at $3D00)
AC45
DEFB $80,$80,$80,$16,$02,$13,$80,$80
AC4D
DEFB $80,$80,$80,$80,$FF
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