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AC3D: Frame data: Clear waiter speech bubble (row 1, col 19)
zbr-3c00-ac51
frame_clear_waiter_r1c19 AC3D DEFB $16,$01,$13,$11,$00,$80,$80,$80
AddrBytesMeaningPos (r,c)Sprite
$AC3D$16,$01,$13AT (1, 19)
$AC40$11,$00PAPER 0 (black)
$AC42$80BLOCK CHAR $80 → tile@$4000(1,19)block-80-00
$AC43$80BLOCK CHAR $80 → tile@$4000(1,20)block-80-00
$AC44$80BLOCK CHAR $80 → tile@$4000(1,21)block-80-00
$AC45$80BLOCK CHAR $80 → tile@$4000(1,22)block-80-00
$AC46$80BLOCK CHAR $80 → tile@$4000(1,23)block-80-00
$AC47$80BLOCK CHAR $80 → tile@$4000(1,24)block-80-00
$AC48$16,$02,$13AT (2, 19)
$AC4B$80BLOCK CHAR $80 → tile@$4000(2,19)block-80-00
$AC4C$80BLOCK CHAR $80 → tile@$4000(2,20)block-80-00
$AC4D$80BLOCK CHAR $80 → tile@$4000(2,21)block-80-00
$AC4E$80BLOCK CHAR $80 → tile@$4000(2,22)block-80-00
$AC4F$80BLOCK CHAR $80 → tile@$4000(2,23)block-80-00
$AC50$80BLOCK CHAR $80 → tile@$4000(2,24)block-80-00
$AC51$FFEND
AC45 DEFB $80,$80,$80,$16,$02,$13,$80,$80
AC4D DEFB $80,$80,$80,$80,$FF
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