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AC52: Frame data: Erase mobster from café (rows 4–11, cols 19–22)
zbr-3c00-ac8e
frame_cafe_erase_mobster AC52 DEFB $16,$04,$13,$11,$00,$80,$80,$80
AddrBytesMeaningPos (r,c)Sprite
$AC52$16,$04,$13AT (4, 19)
$AC55$11,$00PAPER 0 (black)
$AC57$80BLOCK CHAR $80 → tile@$4000(4,19)block-80-00
$AC58$80BLOCK CHAR $80 → tile@$4000(4,20)block-80-00
$AC59$80BLOCK CHAR $80 → tile@$4000(4,21)block-80-00
$AC5A$80BLOCK CHAR $80 → tile@$4000(4,22)block-80-00
$AC5B$16,$05,$13AT (5, 19)
$AC5E$80BLOCK CHAR $80 → tile@$4000(5,19)block-80-00
$AC5F$80BLOCK CHAR $80 → tile@$4000(5,20)block-80-00
$AC60$80BLOCK CHAR $80 → tile@$4000(5,21)block-80-00
$AC61$80BLOCK CHAR $80 → tile@$4000(5,22)block-80-00
$AC62$16,$06,$13AT (6, 19)
$AC65$80BLOCK CHAR $80 → tile@$4000(6,19)block-80-00
$AC66$80BLOCK CHAR $80 → tile@$4000(6,20)block-80-00
$AC67$80BLOCK CHAR $80 → tile@$4000(6,21)block-80-00
$AC68$80BLOCK CHAR $80 → tile@$4000(6,22)block-80-00
$AC69$16,$07,$13AT (7, 19)
$AC6C$80BLOCK CHAR $80 → tile@$4000(7,19)block-80-00
$AC6D$80BLOCK CHAR $80 → tile@$4000(7,20)block-80-00
$AC6E$80BLOCK CHAR $80 → tile@$4000(7,21)block-80-00
$AC6F$80BLOCK CHAR $80 → tile@$4000(7,22)block-80-00
$AC70$16,$08,$13AT (8, 19)
$AC73$80BLOCK CHAR $80 → tile@$4000(8,19)block-80-00
$AC74$80BLOCK CHAR $80 → tile@$4000(8,20)block-80-00
$AC75$80BLOCK CHAR $80 → tile@$4000(8,21)block-80-00
$AC76$80BLOCK CHAR $80 → tile@$4000(8,22)block-80-00
$AC77$16,$09,$13AT (9, 19)
$AC7A$80BLOCK CHAR $80 → tile@$4000(9,19)block-80-00
$AC7B$80BLOCK CHAR $80 → tile@$4000(9,20)block-80-00
$AC7C$80BLOCK CHAR $80 → tile@$4000(9,21)block-80-00
$AC7D$80BLOCK CHAR $80 → tile@$4000(9,22)block-80-00
$AC7E$16,$0A,$13AT (10, 19)
$AC81$80BLOCK CHAR $80 → tile@$4000(10,19)block-80-00
$AC82$80BLOCK CHAR $80 → tile@$4000(10,20)block-80-00
$AC83$80BLOCK CHAR $80 → tile@$4000(10,21)block-80-00
$AC84$80BLOCK CHAR $80 → tile@$4000(10,22)block-80-00
$AC85$16,$0B,$13AT (11, 19)
$AC88$11,$02PAPER 2 (red)
$AC8A$80BLOCK CHAR $80 → tile@$4000(11,19)block-80-10
$AC8B$80BLOCK CHAR $80 → tile@$4000(11,20)block-80-10
$AC8C$80BLOCK CHAR $80 → tile@$4000(11,21)block-80-10
$AC8D$80BLOCK CHAR $80 → tile@$4000(11,22)block-80-10
$AC8E$FFEND
AC5A DEFB $80,$16,$05,$13,$80,$80,$80,$80
AC62 DEFB $16,$06,$13,$80,$80,$80,$80,$16
AC6A DEFB $07,$13,$80,$80,$80,$80,$16,$08
AC72 DEFB $13,$80,$80,$80,$80,$16,$09,$13
AC7A DEFB $80,$80,$80,$80,$16,$0A,$13,$80
AC82 DEFB $80,$80,$80,$16,$0B,$13,$11,$02
AC8A DEFB $80,$80,$80,$80,$FF
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