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AC11: Frame data: Clear mobster speech bubble (row 6, col 22)
zbr-3c00-ac25
frame_clear_mobster_r6c22 AC11 DEFB $16,$06,$16,$11,$00,$80,$80,$80
AddrBytesMeaningPos (r,c)Sprite
$AC11$16,$06,$16AT (6, 22)
$AC14$11,$00PAPER 0 (black)
$AC16$80BLOCK CHAR $80 → tile@$4000(6,22)block-80-00
$AC17$80BLOCK CHAR $80 → tile@$4000(6,23)block-80-00
$AC18$80BLOCK CHAR $80 → tile@$4000(6,24)block-80-00
$AC19$80BLOCK CHAR $80 → tile@$4000(6,25)block-80-00
$AC1A$80BLOCK CHAR $80 → tile@$4000(6,26)block-80-00
$AC1B$80BLOCK CHAR $80 → tile@$4000(6,27)block-80-00
$AC1C$16,$07,$16AT (7, 22)
$AC1F$80BLOCK CHAR $80 → tile@$4000(7,22)block-80-00
$AC20$80BLOCK CHAR $80 → tile@$4000(7,23)block-80-00
$AC21$80BLOCK CHAR $80 → tile@$4000(7,24)block-80-00
$AC22$80BLOCK CHAR $80 → tile@$4000(7,25)block-80-00
$AC23$80BLOCK CHAR $80 → tile@$4000(7,26)block-80-00
$AC24$80BLOCK CHAR $80 → tile@$4000(7,27)block-80-00
$AC25$FFEND
AC19 DEFB $80,$80,$80,$16,$07,$16,$80,$80
AC21 DEFB $80,$80,$80,$80,$FF
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