Data
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AC11: Frame data: Clear mobster speech bubble (row 6, col 22)
frame_clear_mobster_r6c22
AC11
DEFB $16,$06,$16,$11,$00,$80,$80,$80
Addr
Bytes
Meaning
Pos (r,c)
Sprite
$AC11
$16,$06,$16
AT (6, 22)
$AC14
$11,$00
PAPER
0 (black)
$AC16
$80
BLOCK CHAR $80 → tile@$4000
(6,22)
$AC17
$80
BLOCK CHAR $80 → tile@$4000
(6,23)
$AC18
$80
BLOCK CHAR $80 → tile@$4000
(6,24)
$AC19
$80
BLOCK CHAR $80 → tile@$4000
(6,25)
$AC1A
$80
BLOCK CHAR $80 → tile@$4000
(6,26)
$AC1B
$80
BLOCK CHAR $80 → tile@$4000
(6,27)
$AC1C
$16,$07,$16
AT (7, 22)
$AC1F
$80
BLOCK CHAR $80 → tile@$4000
(7,22)
$AC20
$80
BLOCK CHAR $80 → tile@$4000
(7,23)
$AC21
$80
BLOCK CHAR $80 → tile@$4000
(7,24)
$AC22
$80
BLOCK CHAR $80 → tile@$4000
(7,25)
$AC23
$80
BLOCK CHAR $80 → tile@$4000
(7,26)
$AC24
$80
BLOCK CHAR $80 → tile@$4000
(7,27)
$AC25
$FF
END
CHARS = $3C00 (data at $3D00)
AC19
DEFB $80,$80,$80,$16,$07,$16,$80,$80
AC21
DEFB $80,$80,$80,$80,$FF
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