Data
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ABC3: Frame data: Erase mobster walk frame 2 right-edge remnants (rows 9–10, col 22)
LABC3
ABC3
DEFB $16,$09,$16,$11,$00,$80,$16,$0A
Addr
Bytes
Meaning
Pos (r,c)
Sprite
$ABC3
$16,$09,$16
AT (9, 22)
$ABC6
$11,$00
PAPER
0 (black)
$ABC8
$80
BLOCK CHAR $80 → tile@$4000
(9,22)
$ABC9
$16,$0A,$16
AT (10, 22)
$ABCC
$80
BLOCK CHAR $80 → tile@$4000
(10,22)
$ABCD
$FF
END
CHARS = $3C00 (data at $3D00)
ABCB
DEFB $16,$80,$FF
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