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7F2C: Frame data: Clear hero speech bubble (row 1, col 1) (police scene)
zbr-3c00-7f40
frame_clear_hero_r1c1_police 7F2C DEFB $16,$01,$01,$11,$02,$80,$80,$80
AddrBytesMeaningPos (r,c)Sprite
$7F2C$16,$01,$01AT (1, 1)
$7F2F$11,$02PAPER 2 (red)
$7F31$80BLOCK CHAR $80 → tile@$4000(1,1)block-80-10
$7F32$80BLOCK CHAR $80 → tile@$4000(1,2)block-80-10
$7F33$80BLOCK CHAR $80 → tile@$4000(1,3)block-80-10
$7F34$80BLOCK CHAR $80 → tile@$4000(1,4)block-80-10
$7F35$80BLOCK CHAR $80 → tile@$4000(1,5)block-80-10
$7F36$80BLOCK CHAR $80 → tile@$4000(1,6)block-80-10
$7F37$16,$02,$01AT (2, 1)
$7F3A$80BLOCK CHAR $80 → tile@$4000(2,1)block-80-10
$7F3B$80BLOCK CHAR $80 → tile@$4000(2,2)block-80-10
$7F3C$80BLOCK CHAR $80 → tile@$4000(2,3)block-80-10
$7F3D$80BLOCK CHAR $80 → tile@$4000(2,4)block-80-10
$7F3E$80BLOCK CHAR $80 → tile@$4000(2,5)block-80-10
$7F3F$80BLOCK CHAR $80 → tile@$4000(2,6)block-80-10
$7F40$FFEND
7F34 DEFB $80,$80,$80,$16,$02,$01,$80,$80
7F3C DEFB $80,$80,$80,$80,$FF
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