Data
Prev:
7F15
Up:
Map
Next:
7F41
7F2C: Frame data: Clear hero speech bubble (row 1, col 1) (police scene)
frame_clear_hero_r1c1_police
7F2C
DEFB $16,$01,$01,$11,$02,$80,$80,$80
Addr
Bytes
Meaning
Pos (r,c)
Sprite
$7F2C
$16,$01,$01
AT (1, 1)
$7F2F
$11,$02
PAPER
2 (red)
$7F31
$80
BLOCK CHAR $80 → tile@$4000
(1,1)
$7F32
$80
BLOCK CHAR $80 → tile@$4000
(1,2)
$7F33
$80
BLOCK CHAR $80 → tile@$4000
(1,3)
$7F34
$80
BLOCK CHAR $80 → tile@$4000
(1,4)
$7F35
$80
BLOCK CHAR $80 → tile@$4000
(1,5)
$7F36
$80
BLOCK CHAR $80 → tile@$4000
(1,6)
$7F37
$16,$02,$01
AT (2, 1)
$7F3A
$80
BLOCK CHAR $80 → tile@$4000
(2,1)
$7F3B
$80
BLOCK CHAR $80 → tile@$4000
(2,2)
$7F3C
$80
BLOCK CHAR $80 → tile@$4000
(2,3)
$7F3D
$80
BLOCK CHAR $80 → tile@$4000
(2,4)
$7F3E
$80
BLOCK CHAR $80 → tile@$4000
(2,5)
$7F3F
$80
BLOCK CHAR $80 → tile@$4000
(2,6)
$7F40
$FF
END
CHARS = $3C00 (data at $3D00)
7F34
DEFB $80,$80,$80,$16,$02,$01,$80,$80
7F3C
DEFB $80,$80,$80,$80,$FF
Prev:
7F15
Up:
Map
Next:
7F41