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Routines |
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Used by the routine at draw_door.
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| door_collision | 7DAB | LD A,($C34B) | Load var_door_x (door X) into A | |
| 7DAE | CP $09 | If door not at trigger position ($09), RET | ||
| 7DB0 | RET NZ | RET NZ | ||
| 7DB1 | LD A,($5C78) | Read FRAMES counter ($5C78) as entropy source | ||
| 7DB4 | SUB $80 | SUB $80 — reduce to small positive value | ||
| 7DB6 | LD B,A | Advance PRNG (prng_tick) A times to stir state | ||
| door_collision_0 | 7DB7 | PUSH BC | ||
| 7DB8 | CALL prng_tick | |||
| 7DBB | POP BC | |||
| 7DBC | DJNZ door_collision_0 | |||
| 7DBE | LD A,($C34D) | Load var_prng1 (visitor slot 1) into A | ||
| 7DC1 | CP $02 | If visitor == 2 (prostitute) → prostitute | ||
| 7DC3 | JP Z,prostitute | Jump to prostitute encounter | ||
| 7DC6 | CP $03 | If visitor == 3 (old woman) → oldwoman_encounter | ||
| 7DC8 | JP Z,oldwoman_encounter | Jump to old woman encounter | ||
| 7DCB | CP $04 | If visitor == 4 (café) → cafe_visitor_entry | ||
| 7DCD | JP Z,cafe_visitor_entry | Jump to café encounter | ||
| 7DD0 | LD A,($C34A) | Load var_prng2 (visitor slot 2) into A | ||
| 7DD3 | CP $01 | If visitor == 1 (thief) → thief_encounter | ||
| 7DD5 | JP Z,thief_encounter | Jump to thief encounter | ||
| 7DD8 | LD A,($C34A) | Load var_prng2 again | ||
| 7DDB | CP $02 | If visitor == 2 (police) → police | ||
| 7DDD | JP Z,police | Jump to police encounter | ||
| 7DE0 | RET | |||
| Prev: 7D8D | Up: Map | Next: 7DEA |