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7530: The End sequence
Draws the prison end-game scene.
Fills the screen with a black wall (32x18 chars), a red floor strip (29x4 at row 18) and a magenta bench (16x4 at row 12).
Sets CHARS=$8970 (prison tileset) and draws the static background (frame_prison_bg), then a white wall stripe.
Switches to CHARS=$3C00 (ROM font) for the "The End" text (frame_the_end), then to CHARS=$8C30 for the two-frame hero animation (frame_prison_masturbation_frame_1, frame_prison_masturbation_frame_2). Loops until any key is pressed.
Fades out (fade_out_blue), checks the high score (score_hiscore_check) and jumps to the title-screen fade (randomize_usr_1).
Black wall background
the_end 7530 LD A,$11 Set PAPER=0 (black)
7532 RST $10
7533 LD A,$00
7535 RST $10
7536 LD H,$80 Fill 32x18 chars with space ($80) at (0,0) — black wall
7538 LD D,$00
753A LD E,$00
753C LD L,$20
753E LD C,$12
7540 CALL fill_rect
Red floor
7543 LD A,$11 Set PAPER=2 (red)
7545 RST $10
7546 LD A,$02
7548 RST $10
7549 LD D,$12 Fill 29x4 chars with space at (18,3) — red floor
754B LD E,$03
754D LD L,$1D
754F LD C,$04
7551 CALL fill_rect
Magenta bench
7554 LD A,$11 Set PAPER=3 (magenta)
7556 RST $10
7557 LD A,$03
7559 RST $10
755A LD D,$0C Fill 16x4 chars with space at (12,5) — magenta bench
755C LD E,$05
755E LD L,$10
7560 LD C,$04
7562 CALL fill_rect
Prison static background
7565 LD DE,$8970 Set CHARS=$8970 (prison static tileset)
7568 CALL set_chars
756B LD A,$10 Set INK=0 (black)
756D RST $10
756E LD A,$00
7570 RST $10
7571 LD A,$11 Set PAPER=7 (white)
7573 RST $10
7574 LD A,$07
7576 RST $10
7577 LD D,$00 Print char $3E x 18 rows at (0,3) — white wall stripe
7579 LD E,$03
757B LD L,$01
757D LD C,$12
757F LD H,$3E
7581 CALL fill_rect
7584 LD HL,$75E2 Draw prison static background (frame_prison_bg)
7587 CALL draw_frame
The End text
758A LD DE,$3C00 Set CHARS=$3C00 (ROM font)
758D CALL set_chars
7590 LD HL,$77D5 Draw "The End" text frame (frame_the_end)
7593 CALL draw_frame
Hero animation loop
7596 LD DE,$8C30 Set CHARS=$8C30 (hero prison animation tileset)
7599 CALL set_chars
759C LD HL,$7799 Draw hero in prison — frame 1 (frame_prison_masturbation_frame_1)
759F CALL draw_frame
75A2 LD A,$00 Clear LAST K
75A4 LD ($5C08),A
the_end_0 75A7 LD A,$02 Delay
75A9 CALL delay_a
75AC LD HL,$77B6 Draw hero in prison — frame 2 (frame_prison_masturbation_frame_2)
75AF CALL draw_frame
75B2 LD A,($5C08) If any key pressed → exit (the_end_1)
75B5 CP $00
75B7 JR NZ,the_end_1
75B9 LD A,$02 Delay
75BB CALL delay_a
75BE LD HL,$7799 Draw hero in prison — frame 1 (frame_prison_masturbation_frame_1)
75C1 CALL draw_frame
75C4 JR the_end_0 Loop back to delay (the_end_0)
Exit to title
the_end_1 75C6 CALL fade_out_blue Fade out to blue (fade_out_blue)
75C9 CALL score_hiscore_check Check and update high score (score_hiscore_check)
75CC JP randomize_usr_1 Jump to title-screen fade (randomize_usr_1)
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