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C1C2: Shoot at thief (triggered by '0' during idle)
Hero presses '0' while thief is idle (before gun drawn). Checks gun
flag — if no gun, shows "Não tenho pistola" (no_gun_bubble) and returns to
BF3C. If gun present, fires and kills thief.
shoot_thief C1C2 LD A,($C33D) If no gun (var_inv_gun == 0) → "Não tenho pistola" (no_gun_bubble)
C1C5 CP $00
C1C7 CALL Z,no_gun_bubble
C1CA LD A,($C33D) If still no gun → back to idle loop (thief_encounter_0)
C1CD CP $00
C1CF JP Z,thief_encounter_0
C1D2 LD A,$00 A = 0
C1D4 LD ($C34A),A Clear PRNG2 (var_prng2)
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