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BEE9: Frame data: Hero drawing gun
zbr-d409-bf16
frame_hero_draw_gun BEE9 DEFB $16,$09,$06,$10,$06,$11,$02,$20
AddrBytesMeaningPos (r,c)Sprite
$BEE9$16,$09,$06AT (9, 6)
$BEEC$10,$06INK 6 (yellow)
$BEEE$11,$02PAPER 2 (red)
$BEF0$20CHAR $20 → tile@$D509(9,6)tile-d509-16
$BEF1$11,$07PAPER 7 (white)
$BEF3$21CHAR $21 → tile@$D511(9,7)tile-d511-3e
$BEF4$22CHAR $22 → tile@$D519(9,8)tile-d519-3e
$BEF5$11,$00PAPER 0 (black)
$BEF7$23CHAR $23 → tile@$D521(9,9)tile-d521-06
$BEF8$10,$00INK 0 (black)
$BEFA$11,$01PAPER 1 (blue)
$BEFC$24CHAR $24 → tile@$D529(9,10)tile-d529-08
$BEFD$16,$0A,$06AT (10, 6)
$BF00$11,$02PAPER 2 (red)
$BF02$10,$07INK 7 (white)
$BF04$25CHAR $25 → tile@$D531(10,6)tile-d531-17
$BF05$26CHAR $26 → tile@$D539(10,7)tile-d539-17
$BF06$27CHAR $27 → tile@$D541(10,8)tile-d541-17
$BF07$11,$02PAPER 2 (red)
$BF09$28CHAR $28 → tile@$D549(10,9)tile-d549-17
$BF0A$16,$0B,$07AT (11, 7)
$BF0D$10,$05INK 5 (cyan)
$BF0F$8FBLOCK CHAR $8F → tile@$D881(11,7)block-8f-15
$BF10$29CHAR $29 → tile@$D551(11,8)tile-d551-15
$BF11$16,$0C,$07AT (12, 7)
$BF14$8FBLOCK CHAR $8F → tile@$D881(12,7)block-8f-15
$BF15$8FBLOCK CHAR $8F → tile@$D881(12,8)block-8f-15
$BF16$FFEND
BEF1 DEFB $11,$07,$21,$22,$11,$00,$23,$10
BEF9 DEFB $00,$11,$01,$24,$16,$0A,$06,$11
BF01 DEFB $02,$10,$07,$25,$26,$27,$11,$02
BF09 DEFB $28,$16,$0B,$07,$10,$05,$8F,$29
BF11 DEFB $16,$0C,$07,$8F,$8F,$FF
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