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BD15: Draw thief knocked to the floor
Used by the routine at thief_shot.
Sets CHARS=$D1F1 (thief-floor tileset) and draws frame frame_thief_floor.
Called from thief_encounter after the hero shoots the thief.
draw_thief_floor BD15 LD DE,$D1F1
BD18 CALL set_chars
BD1B LD HL,$BD22 Draw frame frame_thief_floor
BD1E CALL draw_frame
BD21 RET
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