Data
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B83F: Frame: Hero face turned forward
frame_face_forward
B83F
DEFB $16,$03,$07,$10,$00,$11,$02,$20
Addr
Bytes
Meaning
Pos (r,c)
Sprite
$B83F
$16,$03,$07
AT (3, 7)
$B842
$10,$00
INK
0 (black)
$B844
$11,$02
PAPER
2 (red)
$B846
$20
CHAR $20 → tile@$CF2A
(3,7)
$B847
$21
CHAR $21 → tile@$CF32
(3,8)
$B848
$80
BLOCK CHAR $80 → tile@$D22A
(3,9)
$B849
$16,$04,$07
AT (4, 7)
$B84C
$10,$06
INK
6 (yellow)
$B84E
$22
CHAR $22 → tile@$CF3A
(4,7)
$B84F
$23
CHAR $23 → tile@$CF42
(4,8)
$B850
$80
BLOCK CHAR $80 → tile@$D22A
(4,9)
$B851
$16,$05,$07
AT (5, 7)
$B854
$24
CHAR $24 → tile@$CF4A
(5,7)
$B855
$25
CHAR $25 → tile@$CF52
(5,8)
$B856
$80
BLOCK CHAR $80 → tile@$D22A
(5,9)
$B857
$FF
END
CHARS =
$CE2A
(data at $CF2A)
B847
DEFB $21,$80,$16,$04,$07,$10,$06,$22
B84F
DEFB $23,$80,$16,$05,$07,$24,$25,$80
B857
DEFB $FF
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