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B83F: Frame: Hero face turned forward
zbr-ce2a-b857
frame_face_forward B83F DEFB $16,$03,$07,$10,$00,$11,$02,$20
AddrBytesMeaningPos (r,c)Sprite
$B83F$16,$03,$07AT (3, 7)
$B842$10,$00INK 0 (black)
$B844$11,$02PAPER 2 (red)
$B846$20CHAR $20 → tile@$CF2A(3,7)tile-cf2a-10
$B847$21CHAR $21 → tile@$CF32(3,8)tile-cf32-10
$B848$80BLOCK CHAR $80 → tile@$D22A(3,9)block-80-10
$B849$16,$04,$07AT (4, 7)
$B84C$10,$06INK 6 (yellow)
$B84E$22CHAR $22 → tile@$CF3A(4,7)tile-cf3a-16
$B84F$23CHAR $23 → tile@$CF42(4,8)tile-cf42-16
$B850$80BLOCK CHAR $80 → tile@$D22A(4,9)block-80-16
$B851$16,$05,$07AT (5, 7)
$B854$24CHAR $24 → tile@$CF4A(5,7)tile-cf4a-16
$B855$25CHAR $25 → tile@$CF52(5,8)tile-cf52-16
$B856$80BLOCK CHAR $80 → tile@$D22A(5,9)block-80-16
$B857$FFEND
B847 DEFB $21,$80,$16,$04,$07,$10,$06,$22
B84F DEFB $23,$80,$16,$05,$07,$24,$25,$80
B857 DEFB $FF
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