Data
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B811: Frame data: Hero face turned toward prostitute
frame_face_prostitute
B811
DEFB $16,$03,$07,$10,$00,$11,$02,$20
Addr
Bytes
Meaning
Pos (r,c)
Sprite
$B811
$16,$03,$07
AT (3, 7)
$B814
$10,$00
INK
0 (black)
$B816
$11,$02
PAPER
2 (red)
$B818
$20
CHAR $20 → tile@$CBEA
(3,7)
$B819
$21
CHAR $21 → tile@$CBF2
(3,8)
$B81A
$22
CHAR $22 → tile@$CBFA
(3,9)
$B81B
$16,$04,$07
AT (4, 7)
$B81E
$23
CHAR $23 → tile@$CC02
(4,7)
$B81F
$10,$06
INK
6 (yellow)
$B821
$11,$00
PAPER
0 (black)
$B823
$24
CHAR $24 → tile@$CC0A
(4,8)
$B824
$11,$02
PAPER
2 (red)
$B826
$25
CHAR $25 → tile@$CC12
(4,9)
$B827
$16,$05,$07
AT (5, 7)
$B82A
$26
CHAR $26 → tile@$CC1A
(5,7)
$B82B
$27
CHAR $27 → tile@$CC22
(5,8)
$B82C
$80
BLOCK CHAR $80 → tile@$CEEA
(5,9)
$B82D
$FF
END
CHARS =
$CAEA
(data at $CBEA)
B819
DEFB $21,$22,$16,$04,$07,$23,$10,$06
B821
DEFB $11,$00,$24,$11,$02,$25,$16,$05
B829
DEFB $07,$26,$27,$80,$FF
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