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B811: Frame data: Hero face turned toward prostitute
zbr-caea-b82d
frame_face_prostitute B811 DEFB $16,$03,$07,$10,$00,$11,$02,$20
AddrBytesMeaningPos (r,c)Sprite
$B811$16,$03,$07AT (3, 7)
$B814$10,$00INK 0 (black)
$B816$11,$02PAPER 2 (red)
$B818$20CHAR $20 → tile@$CBEA(3,7)tile-cbea-10
$B819$21CHAR $21 → tile@$CBF2(3,8)tile-cbf2-10
$B81A$22CHAR $22 → tile@$CBFA(3,9)tile-cbfa-10
$B81B$16,$04,$07AT (4, 7)
$B81E$23CHAR $23 → tile@$CC02(4,7)tile-cc02-10
$B81F$10,$06INK 6 (yellow)
$B821$11,$00PAPER 0 (black)
$B823$24CHAR $24 → tile@$CC0A(4,8)tile-cc0a-06
$B824$11,$02PAPER 2 (red)
$B826$25CHAR $25 → tile@$CC12(4,9)tile-cc12-16
$B827$16,$05,$07AT (5, 7)
$B82A$26CHAR $26 → tile@$CC1A(5,7)tile-cc1a-16
$B82B$27CHAR $27 → tile@$CC22(5,8)tile-cc22-16
$B82C$80BLOCK CHAR $80 → tile@$CEEA(5,9)block-80-16
$B82D$FFEND
B819 DEFB $21,$22,$16,$04,$07,$23,$10,$06
B821 DEFB $11,$00,$24,$11,$02,$25,$16,$05
B829 DEFB $07,$26,$27,$80,$FF
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