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Routines |
| Prev: B486 | Up: Map | Next: B4F1 |
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Sets CHARS=$CA7A (door tileset) via direct $5C36 write. Draws three
frames (frame_door_opening_frame_1 → frame_door_opening_frame_2 → frame_door_opening_frame_3) with scroll calls between each,
animating the door sliding open left-to-right.
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| door_open | B48F | LD HL,$5C36 | Set CHARS=$CA7A (door tileset) | |
| B492 | LD A,$7A | |||
| B494 | LD (HL),A | |||
| B495 | INC HL | |||
| B496 | LD A,$CA | |||
| B498 | LD (HL),A | |||
| B499 | LD A,$11 | Set PAPER=1 (blue), set scroll params | ||
| B49B | RST $10 | |||
| B49C | LD A,$01 | |||
| B49E | RST $10 | |||
| B49F | LD L,$80 | L = $80 (blank tile) | ||
| B4A1 | LD D,$00 | D = 0 (start row) | ||
| B4A3 | LD E,$0A | E = 10 (start col) | ||
| B4A5 | LD H,$01 | H = 1, C = 17 (rows) | ||
| B4A7 | LD C,$11 | Fill column (door_print_sprite_row) | ||
| B4A9 | CALL door_print_sprite_row | |||
| B4AC | LD HL,$B551 | Draw door frame 1 (frame_door_opening_frame_1) | ||
| B4AF | CALL draw_frame | |||
| B4B2 | CALL door_short_delay | Short delay (door_short_delay) | ||
| B4B5 | LD H,$02 | H = 2 | ||
| B4B7 | LD D,$00 | D = 0 | ||
| B4B9 | LD E,$0B | E = 11 | ||
| B4BB | LD C,$11 | C = 17 | ||
| B4BD | LD L,$80 | L = $80 | ||
| B4BF | CALL door_print_sprite_row | Fill column (door_print_sprite_row) | ||
| B4C2 | LD HL,$B55F | Draw door frame 2 (frame_door_opening_frame_2) | ||
| B4C5 | CALL draw_frame | |||
| B4C8 | CALL door_short_delay | Short delay (door_short_delay) | ||
| B4CB | LD H,$02 | H = 2 | ||
| B4CD | LD D,$00 | D = 0 | ||
| B4CF | LD E,$0D | E = 13 | ||
| B4D1 | LD C,$11 | C = 17 | ||
| B4D3 | LD L,$80 | L = $80 | ||
| B4D5 | CALL door_print_sprite_row | Fill column (door_print_sprite_row) | ||
| B4D8 | LD HL,$B56B | Draw door frame 3 (frame_door_opening_frame_3) | ||
| B4DB | CALL draw_frame | |||
| B4DE | CALL door_short_delay | Short delay (door_short_delay) | ||
| B4E1 | LD H,$02 | H = 2 | ||
| B4E3 | LD D,$00 | D = 0 | ||
| B4E5 | LD E,$0F | E = 15 | ||
| B4E7 | LD C,$11 | C = 17 | ||
| B4E9 | LD L,$80 | |||
| B4EB | CALL door_print_sprite_row | |||
| B4EE | RET | |||
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