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AF9B: Frame data: Clear hero speech bubble (row 1, col 8)
zbr-3c00-afaf
frame_clear_hero_r1c8 AF9B DEFB $16,$01,$08,$11,$04,$80,$80,$80
AddrBytesMeaningPos (r,c)Sprite
$AF9B$16,$01,$08AT (1, 8)
$AF9E$11,$04PAPER 4 (green)
$AFA0$80BLOCK CHAR $80 → tile@$4000(1,8)block-80-20
$AFA1$80BLOCK CHAR $80 → tile@$4000(1,9)block-80-20
$AFA2$80BLOCK CHAR $80 → tile@$4000(1,10)block-80-20
$AFA3$80BLOCK CHAR $80 → tile@$4000(1,11)block-80-20
$AFA4$80BLOCK CHAR $80 → tile@$4000(1,12)block-80-20
$AFA5$80BLOCK CHAR $80 → tile@$4000(1,13)block-80-20
$AFA6$16,$02,$08AT (2, 8)
$AFA9$80BLOCK CHAR $80 → tile@$4000(2,8)block-80-20
$AFAA$80BLOCK CHAR $80 → tile@$4000(2,9)block-80-20
$AFAB$80BLOCK CHAR $80 → tile@$4000(2,10)block-80-20
$AFAC$80BLOCK CHAR $80 → tile@$4000(2,11)block-80-20
$AFAD$80BLOCK CHAR $80 → tile@$4000(2,12)block-80-20
$AFAE$80BLOCK CHAR $80 → tile@$4000(2,13)block-80-20
$AFAF$FFEND
AFA3 DEFB $80,$80,$80,$16,$02,$08,$80,$80
AFAB DEFB $80,$80,$80,$80,$FF
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