Data
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AF9B: Frame data: Clear hero speech bubble (row 1, col 8)
frame_clear_hero_r1c8
AF9B
DEFB $16,$01,$08,$11,$04,$80,$80,$80
Addr
Bytes
Meaning
Pos (r,c)
Sprite
$AF9B
$16,$01,$08
AT (1, 8)
$AF9E
$11,$04
PAPER
4 (green)
$AFA0
$80
BLOCK CHAR $80 → tile@$4000
(1,8)
$AFA1
$80
BLOCK CHAR $80 → tile@$4000
(1,9)
$AFA2
$80
BLOCK CHAR $80 → tile@$4000
(1,10)
$AFA3
$80
BLOCK CHAR $80 → tile@$4000
(1,11)
$AFA4
$80
BLOCK CHAR $80 → tile@$4000
(1,12)
$AFA5
$80
BLOCK CHAR $80 → tile@$4000
(1,13)
$AFA6
$16,$02,$08
AT (2, 8)
$AFA9
$80
BLOCK CHAR $80 → tile@$4000
(2,8)
$AFAA
$80
BLOCK CHAR $80 → tile@$4000
(2,9)
$AFAB
$80
BLOCK CHAR $80 → tile@$4000
(2,10)
$AFAC
$80
BLOCK CHAR $80 → tile@$4000
(2,11)
$AFAD
$80
BLOCK CHAR $80 → tile@$4000
(2,12)
$AFAE
$80
BLOCK CHAR $80 → tile@$4000
(2,13)
$AFAF
$FF
END
CHARS = $3C00 (data at $3D00)
AFA3
DEFB $80,$80,$80,$16,$02,$08,$80,$80
AFAB
DEFB $80,$80,$80,$80,$FF
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