Data
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ABE5: Frame data: Clear hero speech bubble (row 5, col 0)
frame_clear_hero_r5c0
ABE5
DEFB $16,$05,$00,$11,$00,$80,$80,$80
Addr
Bytes
Meaning
Pos (r,c)
Sprite
$ABE5
$16,$05,$00
AT (5, 0)
$ABE8
$11,$00
PAPER
0 (black)
$ABEA
$80
BLOCK CHAR $80 → tile@$4000
(5,0)
$ABEB
$80
BLOCK CHAR $80 → tile@$4000
(5,1)
$ABEC
$80
BLOCK CHAR $80 → tile@$4000
(5,2)
$ABED
$80
BLOCK CHAR $80 → tile@$4000
(5,3)
$ABEE
$80
BLOCK CHAR $80 → tile@$4000
(5,4)
$ABEF
$80
BLOCK CHAR $80 → tile@$4000
(5,5)
$ABF0
$16,$06,$00
AT (6, 0)
$ABF3
$80
BLOCK CHAR $80 → tile@$4000
(6,0)
$ABF4
$80
BLOCK CHAR $80 → tile@$4000
(6,1)
$ABF5
$80
BLOCK CHAR $80 → tile@$4000
(6,2)
$ABF6
$80
BLOCK CHAR $80 → tile@$4000
(6,3)
$ABF7
$80
BLOCK CHAR $80 → tile@$4000
(6,4)
$ABF8
$80
BLOCK CHAR $80 → tile@$4000
(6,5)
$ABF9
$FF
END
CHARS = $3C00 (data at $3D00)
ABED
DEFB $80,$80,$80,$16,$06,$00,$80,$80
ABF5
DEFB $80,$80,$80,$80,$FF
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