Prev: ABCE Up: Map Next: ABFA
ABE5: Frame data: Clear hero speech bubble (row 5, col 0)
zbr-3c00-abf9
frame_clear_hero_r5c0 ABE5 DEFB $16,$05,$00,$11,$00,$80,$80,$80
AddrBytesMeaningPos (r,c)Sprite
$ABE5$16,$05,$00AT (5, 0)
$ABE8$11,$00PAPER 0 (black)
$ABEA$80BLOCK CHAR $80 → tile@$4000(5,0)block-80-00
$ABEB$80BLOCK CHAR $80 → tile@$4000(5,1)block-80-00
$ABEC$80BLOCK CHAR $80 → tile@$4000(5,2)block-80-00
$ABED$80BLOCK CHAR $80 → tile@$4000(5,3)block-80-00
$ABEE$80BLOCK CHAR $80 → tile@$4000(5,4)block-80-00
$ABEF$80BLOCK CHAR $80 → tile@$4000(5,5)block-80-00
$ABF0$16,$06,$00AT (6, 0)
$ABF3$80BLOCK CHAR $80 → tile@$4000(6,0)block-80-00
$ABF4$80BLOCK CHAR $80 → tile@$4000(6,1)block-80-00
$ABF5$80BLOCK CHAR $80 → tile@$4000(6,2)block-80-00
$ABF6$80BLOCK CHAR $80 → tile@$4000(6,3)block-80-00
$ABF7$80BLOCK CHAR $80 → tile@$4000(6,4)block-80-00
$ABF8$80BLOCK CHAR $80 → tile@$4000(6,5)block-80-00
$ABF9$FFEND
ABED DEFB $80,$80,$80,$16,$06,$00,$80,$80
ABF5 DEFB $80,$80,$80,$80,$FF
Prev: ABCE Up: Map Next: ABFA