Data
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921A: Frame data: Hero speech bubble (row 1, col 13)
Venho-me haaaaaaa
frame_bubble_hero_r1c13
921A
DEFB $16,$01,$0D,$10,$04,$11,$07,$20
Addr
Bytes
Meaning
Pos (r,c)
Sprite
$921A
$16,$01,$0D
AT (1, 13)
$921D
$10,$04
INK
4 (green)
$921F
$11,$07
PAPER
7 (white)
$9221
$20
CHAR $20 → tile@$EFD9
(1,13)
$9222
$21
CHAR $21 → tile@$EFE1
(1,14)
$9223
$22
CHAR $22 → tile@$EFE9
(1,15)
$9224
$23
CHAR $23 → tile@$EFF1
(1,16)
$9225
$24
CHAR $24 → tile@$EFF9
(1,17)
$9226
$25
CHAR $25 → tile@$F001
(1,18)
$9227
$16,$02,$0D
AT (2, 13)
$922A
$26
CHAR $26 → tile@$F009
(2,13)
$922B
$27
CHAR $27 → tile@$F011
(2,14)
$922C
$28
CHAR $28 → tile@$F019
(2,15)
$922D
$29
CHAR $29 → tile@$F021
(2,16)
$922E
$2A
CHAR $2A → tile@$F029
(2,17)
$922F
$2B
CHAR $2B → tile@$F031
(2,18)
$9230
$FF
END
CHARS =
$EED9
(data at $EFD9)
9222
DEFB $21,$22,$23,$24,$25,$16,$02,$0D
922A
DEFB $26,$27,$28,$29,$2A,$2B,$FF
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